Extra Spaces for Board Games
Star:
Starting point on a board game
AND
Choose any space on the board game and move the playing piece to that space
Starting point on a board game
AND
Choose any space on the board game and move the playing piece to that space
Points:
Add points to the team that landed on the space
Add points to the team that landed on the space
Switch:
Switch the points of the two teams
OR
Allow the student that landed on the space to switch one student from each team *trade students
Switch the points of the two teams
OR
Allow the student that landed on the space to switch one student from each team *trade students
Typhoon:
Both teams lose all points
Both teams lose all points
Bomb:
The team that lands on the BOMB loses the specified points
OR
The team that lands on the BOMB Erases the specified points from the other team (If children are young and can't handle a team mate losing points)
*This turns a negative space into a positive space for young students
The team that lands on the BOMB loses the specified points
OR
The team that lands on the BOMB Erases the specified points from the other team (If children are young and can't handle a team mate losing points)
*This turns a negative space into a positive space for young students
Guess Which Hand:
The student that lands on this space gets to guess which hand the teacher is holding a money card in. If the student guesses correctly they win the money card, if they guess wrong they don't win the money card.
*Good for young students
The student that lands on this space gets to guess which hand the teacher is holding a money card in. If the student guesses correctly they win the money card, if they guess wrong they don't win the money card.
*Good for young students
Dice:
Roll the dice again
Roll the dice again
Toilet:
Erase all points from the other team.
Team that lands on this, gets to flush all of the other teams points down the toilet...
Erase all points from the other team.
Team that lands on this, gets to flush all of the other teams points down the toilet...
Question and Answer (For Points or Money Cards):
Answer an appropriate question to win the specified points or money cards.
Answer an appropriate question to win the specified points or money cards.
Give a Money Card:
The student that lands on this space wins a money card to give to a student of their choice.
*This space is to inspire sharing and/or team work
*Some students choose to give to friends, some students choose to get single money cards and give them out to their team...
The student that lands on this space wins a money card to give to a student of their choice.
*This space is to inspire sharing and/or team work
*Some students choose to give to friends, some students choose to get single money cards and give them out to their team...
Points X 2:
The team that lands on this gets to multiply their points by 2.
The team that lands on this gets to multiply their points by 2.
Points Divided by 2:
The team that lands on this must divide their points by 2.
The team that lands on this must divide their points by 2.
Jackpot:
Every time this space is hit, the jackpot of "points" or "money-cards" gets larger. At the end of class, the Jackpot should be decently filled with points or money cards. (have a few of these on the game if you use) The winner of the last game of class should be awarded the Jackpot.
*As a simple example for a final game: Guess the number the teacher is thinking of...
Every time this space is hit, the jackpot of "points" or "money-cards" gets larger. At the end of class, the Jackpot should be decently filled with points or money cards. (have a few of these on the game if you use) The winner of the last game of class should be awarded the Jackpot.
*As a simple example for a final game: Guess the number the teacher is thinking of...
Thief:
The team that lands on this space steals all points from the other team.
The team that lands on this space steals all points from the other team.
Rolling Race:
A.) One Dice: The student has a minute (Or chosen amount of time) to roll a ONE, then a TWO, then a THREE... and so on until they roll all 6 numbers in a row. If successful they are awarded a specified amount of points.
B.) Two Dice: Students from opposite teams race to roll a ONE, then a TWO, then a THREE... and so on until a student rolls all 6 numbers in a row. The winner is awarded the specified amount of points.
A.) One Dice: The student has a minute (Or chosen amount of time) to roll a ONE, then a TWO, then a THREE... and so on until they roll all 6 numbers in a row. If successful they are awarded a specified amount of points.
B.) Two Dice: Students from opposite teams race to roll a ONE, then a TWO, then a THREE... and so on until a student rolls all 6 numbers in a row. The winner is awarded the specified amount of points.
Hot Seat:
The student that lands on this space must answer a specified (3-5) amount of questions in order to steal all of the other teams points. If all answers are perfect they win and steal all the points on the board. If there is a minor mistake they get nothing.
*I ask students to ask the questions to make it more interesting. I remind the students that if they are on the same team as the person in the "Hot Seat" to ask easy questions. I remind students on the opposite team to make sure to ask very difficult questions. Only questions that are said correctly, may be allowed.
*when alternating teams and having students ask questions its more fun (For fellow team mates good time to let a shy or slower student ask an easy question; For the opposite team, good time to see how creative the stronger students can be.)
The student that lands on this space must answer a specified (3-5) amount of questions in order to steal all of the other teams points. If all answers are perfect they win and steal all the points on the board. If there is a minor mistake they get nothing.
*I ask students to ask the questions to make it more interesting. I remind the students that if they are on the same team as the person in the "Hot Seat" to ask easy questions. I remind students on the opposite team to make sure to ask very difficult questions. Only questions that are said correctly, may be allowed.
*when alternating teams and having students ask questions its more fun (For fellow team mates good time to let a shy or slower student ask an easy question; For the opposite team, good time to see how creative the stronger students can be.)
Dare:
For a specified amount of points; (a lot of points) The teacher can "Dare" the student to do/ or say something. If the student does not want to do it, then another student may be allowed to do the dare for points.
EX: Dance in front of the class, Sing a song in front of the class, Say something embarrassing in front of the class, not look in the teachers eyes for 5 minutes, not say a persons name for 5 minutes, stand on one foot for 5 minutes...
**Depending on the class this can be a DARE to do something silly, or a Challenge to do something difficult...
For a specified amount of points; (a lot of points) The teacher can "Dare" the student to do/ or say something. If the student does not want to do it, then another student may be allowed to do the dare for points.
EX: Dance in front of the class, Sing a song in front of the class, Say something embarrassing in front of the class, not look in the teachers eyes for 5 minutes, not say a persons name for 5 minutes, stand on one foot for 5 minutes...
**Depending on the class this can be a DARE to do something silly, or a Challenge to do something difficult...
Hot Potato:
Students sit in a circle on the floor. The teacher will give the class a category such as colors, animals, countries... The students then have three seconds to say a word from that category and then throw the ball to another student in the circle. If the student is too slow they lose. If a student makes a bad throw, they lose. If a student misses an easy catch, that student loses.
The game can be played where as the losing student must give the other team points (In this case the student is allowed back in the game). OR the game can be played where the losing student is "Out" of the game (In this case the last student is the winner and is awarded points).
Students sit in a circle on the floor. The teacher will give the class a category such as colors, animals, countries... The students then have three seconds to say a word from that category and then throw the ball to another student in the circle. If the student is too slow they lose. If a student makes a bad throw, they lose. If a student misses an easy catch, that student loses.
The game can be played where as the losing student must give the other team points (In this case the student is allowed back in the game). OR the game can be played where the losing student is "Out" of the game (In this case the last student is the winner and is awarded points).