Eagle Eye
Required: Sock Balls, Dice, Hula Hoop
Icons:
Star: Starting space or choose a space
Toilet: Other team loses all points
+25: Add points
Thief: Steal all points from the other team
Game 1: Rolling sock ball game
Game 2: Throwing sock ball game
Game 3: Knocking down bottles game
Games:
Game 1: Put a hula hoop on the floor, 5-10 feet away from students. Each student gets one or two sock balls to try and roll into the hoop from their seat, or a designated area. Each ball that remains in the hoop receives 5 points for the players team. Quick and simple game for all ages. This can also be used as a drill: Each student must complete a task in English in order to get a sock ball to play.
Game 2: The teacher sits in a chair with the hula hoop in hand. Each student (one at a time) gets 5 seconds to try and throw sock balls through the hoop as the teacher moves the hoop quickly back and forth from the floor to over his/her head. Students may throw as many balls as possible within the 5 seconds. Each ball that makes it through the hoop receives 10 points. This game is quite fun as there are many sock balls on the floor to throw, but the teacher should be moving the hoop at a speed that makes this quite difficult. This can also be used as a drill: Each student must complete a task in English in order to play a round.
Game 3:
Young Students: As seen in the pictures below have 3 students standing on either side of the classroom with 3 bottles placed behind each team. Students must always stay on their side of the classroom which is divided by the center line. Students must throw sock balls and knock over all the other teams bottles. The team to achieve this first is the winner.
Older Students: As seen in the pictures below, Have the same setup of 3 students on either side of the classroom with 3 bottles behind each team. Students must throw sock balls from behind the line to knock over the opposing teams bottles. If a student knocks over a bottle, that student then, goes across the classroom to retrieve their bottle, and put it on their side of the classroom. If a team can get all bottles on their side of the classroom they win. This is quite difficult to achieve. After 2 minutes if no team has won yet, the teacher should blow a whistle, or yell freeze. Count the bottles on both sides of the classroom. If a team has more bottles at that time, then they are the winners and win 25 points. This game should take no longer that a minute or two so that another set of 6 students can play. This game is also quite crazy, with students running back and forth knocking over and stealing bottles. Only students that behave well, and are mature enough to abide by the rules should be allowed to play.re
Pictures below:
Picture 1 Shows 3 vs 3 students lined up. Sock balls are on the center line which divides the teams and is the line to throw from behind. The 3 clear water bottles are seen behind the far students. The 3 bottles are not seen behind the 3 near students.
Picture 2 shows Sandy, the girl in the center about to throw a sock ball as an example. She throws from behind the line towards the opposing teams bottles.
Picture 3 shows That Sandy has hit a bottle so she has walked over to pick it up from the opposing teams side.
Picture 4 shows Sandy placing the bottle on her teams line on her side of the playing area.
This is a simple example. During the game, all students are throwing and racing back and forth to pick up their bottles, or to try and defend their team's bottles by blocking sock ball shots.
Icons:
Star: Starting space or choose a space
Toilet: Other team loses all points
+25: Add points
Thief: Steal all points from the other team
Game 1: Rolling sock ball game
Game 2: Throwing sock ball game
Game 3: Knocking down bottles game
Games:
Game 1: Put a hula hoop on the floor, 5-10 feet away from students. Each student gets one or two sock balls to try and roll into the hoop from their seat, or a designated area. Each ball that remains in the hoop receives 5 points for the players team. Quick and simple game for all ages. This can also be used as a drill: Each student must complete a task in English in order to get a sock ball to play.
Game 2: The teacher sits in a chair with the hula hoop in hand. Each student (one at a time) gets 5 seconds to try and throw sock balls through the hoop as the teacher moves the hoop quickly back and forth from the floor to over his/her head. Students may throw as many balls as possible within the 5 seconds. Each ball that makes it through the hoop receives 10 points. This game is quite fun as there are many sock balls on the floor to throw, but the teacher should be moving the hoop at a speed that makes this quite difficult. This can also be used as a drill: Each student must complete a task in English in order to play a round.
Game 3:
Young Students: As seen in the pictures below have 3 students standing on either side of the classroom with 3 bottles placed behind each team. Students must always stay on their side of the classroom which is divided by the center line. Students must throw sock balls and knock over all the other teams bottles. The team to achieve this first is the winner.
Older Students: As seen in the pictures below, Have the same setup of 3 students on either side of the classroom with 3 bottles behind each team. Students must throw sock balls from behind the line to knock over the opposing teams bottles. If a student knocks over a bottle, that student then, goes across the classroom to retrieve their bottle, and put it on their side of the classroom. If a team can get all bottles on their side of the classroom they win. This is quite difficult to achieve. After 2 minutes if no team has won yet, the teacher should blow a whistle, or yell freeze. Count the bottles on both sides of the classroom. If a team has more bottles at that time, then they are the winners and win 25 points. This game should take no longer that a minute or two so that another set of 6 students can play. This game is also quite crazy, with students running back and forth knocking over and stealing bottles. Only students that behave well, and are mature enough to abide by the rules should be allowed to play.re
Pictures below:
Picture 1 Shows 3 vs 3 students lined up. Sock balls are on the center line which divides the teams and is the line to throw from behind. The 3 clear water bottles are seen behind the far students. The 3 bottles are not seen behind the 3 near students.
Picture 2 shows Sandy, the girl in the center about to throw a sock ball as an example. She throws from behind the line towards the opposing teams bottles.
Picture 3 shows That Sandy has hit a bottle so she has walked over to pick it up from the opposing teams side.
Picture 4 shows Sandy placing the bottle on her teams line on her side of the playing area.
This is a simple example. During the game, all students are throwing and racing back and forth to pick up their bottles, or to try and defend their team's bottles by blocking sock ball shots.