FireBall
Required: 2 Balls, Dice
Icons:
Star: Starting position of the game or Choose any space on the board game
+10 Question: Ask the student a question for 10 points. If incorrect the other team gets a chance to answer the question for 10 points.
1 vs. 1: Fireball Game
+20 Category: Student must say 3-5 things in a category to earn 20 points. (colors, small animals, verbs, things you can put in your nose…)
Team: Fireball Game
Thief: Steal all points from the other team
Class: Fireball Game
Typhoon: Both teams lose all points
Students roll a dice to move the playing piece around the board game to determine what happens.
Each Fireball game is the same concept but different amounts of children or teachers play. The idea is that the "fireball hitter" must run around hitting a ball with his/her hands to try and hit other students with the ball from the knee down. If the "Fireball Hitter" can hit a student with the ball on the foot or leg then that student is "out". The "Fireball Hitter" cannot pick up the ball or kick the ball. Only use his/her hands to slap the ball towards the other student or students running around trying not to get hit. Other students cannot touch the ball ( If hit from the knee up it doesn't matter just continue the game, But only the "Fireball Hitter" should be actively hitting the ball)
Games:
1 vs. 1 Fireball: Have two balls on the floor in no particular place. Then the teacher will call two students from different teams to battle. The students must quickly try to hit any ball at the other students feet/legs. The first student to have a ball hit his/her legs is the loser. The winner receives 10 points.
*This game can last a few seconds or up to a minute depending on the luck of the students. I played a few sets of this game each time it was landed on depending on the length of each match.
Team Fireball: One student from each team is chosen to be the "Fireball Hitter". The rest of the class all stands up and must dodge the balls. Each "Fireball Hitter" wants to knock out the other team's students. The first team to all get "Out" are the losers. The winning team is awarded 10 points.
*The 2 "Fireball Hitters" cannot get "Out" in this version. They just want to try to get all the students from the opposite team "Out". If the "Fireball Hitters" are hit with the ball from the knee down it doesn't matter.
Class Fireball: The Teacher is the "Fireball Hitter". The teacher will hit the balls as the entire class runs around dodging the balls. When a student is hit form the knee down they are "OUT". The last student standing is the winner and is awarded 10 points.
*This game is great for many ages of children, but obviously the younger the more difficult it is to control cheating. The easiest and funnest way is the Class fireball. In that way even the youngest children can play because the teacher does the work and calls people out. The other two versions are fun for older children and also mix it up a bit.
*If any students cannot handle running around without pushing and behaving then they should not be allowed to play. (or possibly have that student be the "fireball hitter" instead of the teacher for the class game)
Icons:
Star: Starting position of the game or Choose any space on the board game
+10 Question: Ask the student a question for 10 points. If incorrect the other team gets a chance to answer the question for 10 points.
1 vs. 1: Fireball Game
+20 Category: Student must say 3-5 things in a category to earn 20 points. (colors, small animals, verbs, things you can put in your nose…)
Team: Fireball Game
Thief: Steal all points from the other team
Class: Fireball Game
Typhoon: Both teams lose all points
Students roll a dice to move the playing piece around the board game to determine what happens.
Each Fireball game is the same concept but different amounts of children or teachers play. The idea is that the "fireball hitter" must run around hitting a ball with his/her hands to try and hit other students with the ball from the knee down. If the "Fireball Hitter" can hit a student with the ball on the foot or leg then that student is "out". The "Fireball Hitter" cannot pick up the ball or kick the ball. Only use his/her hands to slap the ball towards the other student or students running around trying not to get hit. Other students cannot touch the ball ( If hit from the knee up it doesn't matter just continue the game, But only the "Fireball Hitter" should be actively hitting the ball)
Games:
1 vs. 1 Fireball: Have two balls on the floor in no particular place. Then the teacher will call two students from different teams to battle. The students must quickly try to hit any ball at the other students feet/legs. The first student to have a ball hit his/her legs is the loser. The winner receives 10 points.
*This game can last a few seconds or up to a minute depending on the luck of the students. I played a few sets of this game each time it was landed on depending on the length of each match.
Team Fireball: One student from each team is chosen to be the "Fireball Hitter". The rest of the class all stands up and must dodge the balls. Each "Fireball Hitter" wants to knock out the other team's students. The first team to all get "Out" are the losers. The winning team is awarded 10 points.
*The 2 "Fireball Hitters" cannot get "Out" in this version. They just want to try to get all the students from the opposite team "Out". If the "Fireball Hitters" are hit with the ball from the knee down it doesn't matter.
Class Fireball: The Teacher is the "Fireball Hitter". The teacher will hit the balls as the entire class runs around dodging the balls. When a student is hit form the knee down they are "OUT". The last student standing is the winner and is awarded 10 points.
*This game is great for many ages of children, but obviously the younger the more difficult it is to control cheating. The easiest and funnest way is the Class fireball. In that way even the youngest children can play because the teacher does the work and calls people out. The other two versions are fun for older children and also mix it up a bit.
*If any students cannot handle running around without pushing and behaving then they should not be allowed to play. (or possibly have that student be the "fireball hitter" instead of the teacher for the class game)