Land Mine Race
Required: Grid Taped to the floor, Dice, Answer sheets prepared
Icons:
Star: Starting position for playing piece
Bomb: Dead, Lose turn
Points: Add points to that team
Land Mine Race: Game
Students start with their playing piece on the "start" position. Students will roll the dice to move up the ladder until they die, or get to the "Land Mine Race". As students go up the ladder, they collect points that they land on. Ex. Roll a one, collect 10 points, roll again 4: collect 30 points, roll again 6: Play Game.
Game:
Land Mine Race: The idea of this game is to find the safe path through the grid. Each team has a 3 by 6 square grid in front of them that they must get through safely without stepping on a landmine. The safe passage is marked by the blue dots in the picture above for the teachers knowledge (But are not marked for students to see on the floor). All of the empty grid squares are land mines. One student at a time, children will try to walk the safe passage without stepping on landmines with the teacher telling them whether they have hit a land mine or not. Once a student hits a land mine, they sit down and the next student from their team tries by following the same path. Students continue to take turns walking the path until someone from their team gets all the way through the path from beginning to end without hitting a land mine. This is a team building and memory game that all kids find a lot of fun. As you can see in the answer sheet pictures I have a few example paths. I chose to use paths of "8" squares so it wasn't too difficult for my children (Aged 9-12) The "easy" paths are moving up/left/right only... The "Medium" paths also move diagonally. Depending on the age of students you can make these paths easier or more difficult.
Each team has one teacher watching their moves through the game grid. The team that finishes the path first is the winner and is rewarded 50 points.
*If there are not two teachers available you can either Time the progress of one team first, then switch paths and Time the second team to see which team is faster. Or Have a student be a helper to tell a team "Good" or "Bomb".
*Each answer sheet can be turned upside down for a brand new path
*Each team should be playing with different paths so they cannot copy the other team, But the paths must be the same amount of Squares to be fair.
*For much younger children you could still play this game, but as the blue dotted paths are actually the bombs, and the open space is safe. The first team to all get across the grid first is the winner.
***After each drill I allowed both teams to roll the Dice as it is difficult to get all the way up the ladder to the Game.
Icons:
Star: Starting position for playing piece
Bomb: Dead, Lose turn
Points: Add points to that team
Land Mine Race: Game
Students start with their playing piece on the "start" position. Students will roll the dice to move up the ladder until they die, or get to the "Land Mine Race". As students go up the ladder, they collect points that they land on. Ex. Roll a one, collect 10 points, roll again 4: collect 30 points, roll again 6: Play Game.
Game:
Land Mine Race: The idea of this game is to find the safe path through the grid. Each team has a 3 by 6 square grid in front of them that they must get through safely without stepping on a landmine. The safe passage is marked by the blue dots in the picture above for the teachers knowledge (But are not marked for students to see on the floor). All of the empty grid squares are land mines. One student at a time, children will try to walk the safe passage without stepping on landmines with the teacher telling them whether they have hit a land mine or not. Once a student hits a land mine, they sit down and the next student from their team tries by following the same path. Students continue to take turns walking the path until someone from their team gets all the way through the path from beginning to end without hitting a land mine. This is a team building and memory game that all kids find a lot of fun. As you can see in the answer sheet pictures I have a few example paths. I chose to use paths of "8" squares so it wasn't too difficult for my children (Aged 9-12) The "easy" paths are moving up/left/right only... The "Medium" paths also move diagonally. Depending on the age of students you can make these paths easier or more difficult.
Each team has one teacher watching their moves through the game grid. The team that finishes the path first is the winner and is rewarded 50 points.
*If there are not two teachers available you can either Time the progress of one team first, then switch paths and Time the second team to see which team is faster. Or Have a student be a helper to tell a team "Good" or "Bomb".
*Each answer sheet can be turned upside down for a brand new path
*Each team should be playing with different paths so they cannot copy the other team, But the paths must be the same amount of Squares to be fair.
*For much younger children you could still play this game, but as the blue dotted paths are actually the bombs, and the open space is safe. The first team to all get across the grid first is the winner.
***After each drill I allowed both teams to roll the Dice as it is difficult to get all the way up the ladder to the Game.