Zombie Mania
Required: One Ball
Icons:
Typhoon: Both teams lose all points.
Thief: Steal all points from other team.
+20: Add 20 points to team that landed on space.
Bomb - 20: Erase 20 points from team that landed on space.
Zombie Pool Triangle: Play Zombie Pool Game.
Zombie Gun: Play Zombie Kill Game.
Students roll a dice to move the playing piece around the game board.
Icons:
Typhoon: Both teams lose all points.
Thief: Steal all points from other team.
+20: Add 20 points to team that landed on space.
Bomb - 20: Erase 20 points from team that landed on space.
Zombie Pool Triangle: Play Zombie Pool Game.
Zombie Gun: Play Zombie Kill Game.
Students roll a dice to move the playing piece around the game board.
Zombie Kill Game: The thrower stands in one corner of the room and chooses how many "Zombies" (students) from the other team he/she would like to challenge. Each zombie will equal 10 points. Ex. 2 zombies = 20 points, 6 zombies = 60 points. The zombies stand in the opposite corner of the classroom and are not allowed to movie their feet. The thrower must try to peg 1 zombie to kill it without that zombie catching the ball. If a zombie gets hit without catching the ball he/she is out. After each throw the zombies take one big step towards the thrower. The thrower then gets the ball back and tries to kill another zombie. After the throw the zombies then again may take one large step forward towards the thrower. This continues until the thrower has killed all of the zombies, or the zombies get close enough to touch the thrower who may also not move from their corner. The team that wins gets the points. (10 points per zombie that played)
Zombie Pool Game: One student from each team is a ball roller. All the other students choose a spot to stand with legs spread wide open somewhere in the classroom. (Or the teacher can decide where they should stand randomly in the room) Once the spots are chosen and they are standing with legs wide open they can no longer move their feet. (If students are caught moving their feet they are out) The rollers then take turns trying to roll the ball through the legs of the opposing teams zombies. Wherever the ball stops is where the next roller stands to roll the ball at the opposing teams zombies. If the roller can roll the ball through a zombies legs then that zombie is "Out" and sits down. When a roller gets all the zombies from the opposing team "Out" he/she is the winner.
* Zombie Pool is best to use 3 zombies from each team having a total of 6 zombies standing on the floor and 2 students rolling. This way it goes relatively quick. If using 3/3 zombies can again award 10 points per Zombie to winner as in 30 points.
* Zombie Pool is best to use 3 zombies from each team having a total of 6 zombies standing on the floor and 2 students rolling. This way it goes relatively quick. If using 3/3 zombies can again award 10 points per Zombie to winner as in 30 points.